Fantastic Contraption is a physics-based similar to or developed by Colin Northway.Your goal here is to get the pink object located in the light blue area to reach the pink area. To do so, simply drag and drop some wheels and sticks in the play field (available in the tool menu at the top of the game window) and build a contraption that can overcome the obstacles.You are not given a lot of choices for tools, but that’s what make Fantastic Contraption a fun and interesting game.The first 20 levels are free to play in Fantastic Contraption; unfortunately, you will have to register for $10 if you want to make your own levels and play levels other people have made.Update: Fantastic Contraption walkthrough in the comments (special thanks to Brad Pitt and Napaku!)By. Just an out of date reply to Brad Pitt about the removed levels.I took them out because no one was solving them. You actually stood out as the exception “hey Brad Pitt is playing my game and he’s really good at it!”When I looked at the number of contraptions people were saving per level Sysyphea and Over Under had 10 times fewer saves. The saved designs you were looking at for those levels were there from beta testing, not made by ‘real’ players.So it’s too bad. You’re solution for Over Under was fantastic.
Archive Fantastic Contraption Game Jet Blast. I've only The Tube, Handling and Back and Forth to do. I've been wedging a stick across the. Fantastic Contraption. Thread starter narcosis219; Start date Aug 24, 2008; 267. Here are some of the FANTASTIC contraptions that I made! Before I was sending forth a scout wheel to set up a wall while trying to time that with a catapult launch to bounce off and stand it self back up. Wasn't working out exactly.
But it’s still around and registered users still get to marvel at it.
Am I late to the party? - View image here: -Here are my solutions to the betas duostrike posted:Two Bits (beta 1)- I like this one.Scorpion (beta 2)Happy Ending (beta 3) My favorite of the bunch!Serendipity (beta 4)- This one worked by accident- Fix the 'broken' rod and it fails! - View image here: -No Solution for Beta 5.
View image here: -Painful (beta 6)- My ugliest solution yet! - View image here: -Service Up! Originally posted by Shuff:I am not as bright as most of you apprently, but I finally got past Big Ball and liked it enough to save it. So here is my lame fix for that one.This game and Geometry Wars 2 are consuming alot of my brain lately.That link looks suspiciously like 4 Balls.Again, I am not that bright. Here is the right link -Big Ball -And I did 4 balls - I had this as my idea, but I couldn't get it to work (I wasn't fully comprehending how to use the water rods). So I gave up and looked at other peoples, and I saw my idea implemented by someone else, so does that still count?
=PIn my defense, I think mine is a little more streamlined, the one I saw had orange wheels instead of a ramp and wobbled alot more.4 Balls. Originally posted by Baeocystin:Here's my 4 balls solution.Not elegant, but I like the sequence of how it tosses the balls in the air, then smacks them on the rebound. View image here: -Pfft.
She needs more power Mr Scott!- View image here: -I went through a couple of iterations where the balls went flying off of the map and then it exploded, but I thought I'd at least try to 'win' - View image here. Check this out.I made this, and luckily for me I saved it and sent it to a friend not because I thought I won, but just because the way it lost was so cool.After saving it, I ran it again just to watch it again, only to realize it was playing out DIFFERENTLY than the first time!
I didn't think that was possible for this game, but apparently it is. Anyway, the 1st run through from that link will lose, but if you play it again, it'll win spectacularly, and then it'll lose just as spectacularly every replay after that.After playing through it once, I quickly saved the design again a 2nd time so as to get the 'winning run' saved.That'll make it win the 1st run through.for what reason I really don't know. Originally posted by spindoctor78:Check this out.I made this, and luckily for me I saved it and sent it to a friend not because I thought I won, but just because the way it lost was so cool.After saving it, I ran it again just to watch it again, only to realize it was playing out DIFFERENTLY than the first time! I didn't think that was possible for this game, but apparently it is. Anyway, the 1st run through from that link will lose, but if you play it again, it'll win spectacularly, and then it'll lose just as spectacularly every replay after that.After playing through it once, I quickly saved the design again a 2nd time so as to get the 'winning run' saved.That'll make it win the 1st run through.for what reason I really don't know.Neither one looks like it works on my computer. They both freak out, break, and end up jumping around and eventually falling off the left side of the platform. Originally posted by spindoctor78:Check this out.I made this, and luckily for me I saved it and sent it to a friend not because I thought I won, but just because the way it lost was so cool.After saving it, I ran it again just to watch it again, only to realize it was playing out DIFFERENTLY than the first time!
I didn't think that was possible for this game, but apparently it is. Anyway, the 1st run through from that link will lose, but if you play it again, it'll win spectacularly, and then it'll lose just as spectacularly every replay after that.It failed 10 times in a row for me, all in completely different ways. One of the most interesting was one the ball and wheel and part of the chain separated and shot off at high speed to the upper right.It finally went through when I zoomed all the way out and turned on simple graphics. Yeah but what's bugging out? The simulation will start along a different path than its previous replay long before it does anything like the chain going through the ground or the water beams breaking from the stress of the rotating ball.
Sometimes you can see the difference in the path the simulation is taking within the first few seconds after starting it. I'm not sure what could possibly be breaking that early considering I'm only using 1 momentum ball, 1 forward spinning ball, and a bunch of water links. Originally posted by spindoctor78:Yeah but what's bugging out?
The simulation will start along a different path than its previous replay long before it does anything like the chain going through the ground or the water beams breaking from the stress of the rotating ball. Sometimes you can see the difference in the path the simulation is taking within the first few seconds after starting it. I'm not sure what could possibly be breaking that early considering I'm only using 1 momentum ball, 1 forward spinning ball, and a bunch of water links.It's quite surprising how hard it can be to do physics right as well as fast. I know that sometimes even for off-line special effects rendering (20 min a frame for water simulations, etc), the physics are simplified to the point that simple cases don't work right (hair friction looks kind of right, but apply the same model to a slab on a plane, and it's clearly completely wrong.). It may not be a simple bug here, but rather a real instability problem with the physics solver. Originally posted by spindoctor78:I thought it might be the forward momentum ball putting stress on the water links I connected in a diamond to two of its sides, but that doesn't appear to be the case. I tested out that design in a couple of other levels.and, as you can see, that behaves the same every replay.
This one a joke? Both of those 'went nuts' just like the other one.
It's quite obvious the force being applied to the water lines by the contained rotating wheel is too much for the physics code to handle.Hence the 'zoom' effect. Originally posted by duostrike:free Beta maps pulled from another post on a different forum.So I was working on a catapult design for Beta 1, and happened to test a partial version. Think of it more like a catapult as an offensive line. View image here: -View image here: -View image here.